Furnace Steam Robot Documentation

Expand each categories to read more.

FAQ

Where is the Overview Map located?

The overview map is located in the Content/Jawadato/FurnaceSteamRobot/Examples/Overview/Maps directory.

Why does it fail when I try to add the assets to my project either from the launcher or from the FAB plugin?

Likely you have another Jawadato asset/blueprint pack already present in your project. There are some common uasset files which are shared between the different Jawadato packs. Under normal circumstances, these assets get overwritten when you add another pack to the same project.

Since these assets remain the same across all different Jawadato packs, it’s not an issue to overwrite them as these assets are not meant to be modified by the end user.

However, sometimes, if you have any assets/blueprints open in the editor that are using the underlying shared uasset files or if you in the process of modifying such files then the overwrite will not succeed when you add the new asset pack.

The obvious solution is to close the project then simply add the asset pack to your project from the launcher then reopen your project.

On the other hand, if you are using the FAB plugin to add the assets to your project instead of the launcher then as it currently stands, the editor needs to remain open for the FAB plugin to function so it’s not an option to close the project. It this circumstance, close all asset/blueprint windows then create a new, blank level. Then, for good measures, open this blank level and hit play to start the level so that the memory is flushed. Stop the play and remain in the blank level. Now you should be able to add the asset pack into your project from the FAB plugin and the overwrite of the common assets should succeed.

Folder Structure

Jawadato

FurnaceSteamRobot

Animations

This is the folder that contains the Animations.

Assets

This folder contains the texture assets.

Examples

This is the folder containing the overview map.

Materials

This folder contains the base Material and 4 Material Instances, each material instance uses a unique texture set.

Mesh

This is the folder containing the Skeletal Mesh, Skeleton and Physics Asset for the character.

zzShared

This is the folder that contains shared assets. Do not modify assets present in the "zzShared" folder as these assets are shared between different Jawadato packs. If you want to modify something from that folder then first copy it and modify the copy. When adding different Jawadato packs to the same project, simply override these shared assets when prompted.

[Getting Started]

The character comes game ready with a single Skeletal Mesh and Material for easy usage. To customize the look of the character, duplicate one of the four Material Instances based on which texture set you like. In the Material Instance, various color parameters can be found, each corresponding to specific parts of the character.

Additionally the color of the furnace fire can be changed by modifying the Emissive Color parameter. The furnace fire noise texture tiling and speed can be customized as well using the scalar parameters present under the Furnace Category.