Drag and drop the BP_DarkSkiesAtmosphere Actor into your level, the whole system is controlled via just a single actor. This actor is located in the Content/Jawadato/DarkSkiesAtmosphere/Blueprints/ directory.
The overview and example maps are located within the Content/Jawadato/DarkSkiesAtmosphere/Examples/ directory. Each example is contained within it’s own folder. The overview map is located in the Content/Jawadato/DarkSkiesAtmosphere/Examples/Overview/Maps/ directory.
It's safe to delete everything within the Examples folder, the core system is independent of the examples.
The demo character relies on Enhanced Input system which is disabled by default in Engine versions 5.0.3 and below.
For engine versions 5.0.3 and below, you must enable the Enhanced Input Plugin and set both the DefaultPlayerInputClass and DefaultInputComponentClass to use EnhancedPlayerInput and EnhancedPlayerInputComponent respectively. The plugin can be found in the plugins window and the settings in the project settings window. Engine versions above 5.0.3 have the enhanced input system automatically enabled.
There are two possible reasons for this. First one being you set one of the Heavenly Bodies to be in (RuntimeOrbit) mode but then switched back to non (RuntimeOrbit) orbit mode by having none of the Heavenly Bodies use that mode causing the system to fall back to the initial color values. Those initial colors values were set to White when you set any one of the Heavenly Bodies to be in (RuntimeOrbit). So you need to change those white values to your desired values or reset them to their default values. The second reason it could be due to the cache not updating, simply hitting play or simulate should solve the issue.
You need to enable the preview of material based Heavenly Bodies to enable Editor preview, in game it should render just fine. This setting can be located in the Editor category. Check out the next question and the section dedicated to Heavenly Bodies for detailed explanation.
Uncheck Preview of material based Heavenly Bodies, this setting can be located in the Editor category. Or keep it checked and do not slide any of the float values when customizing or do not drag any color wheels. Instead, directly type in your value and enter. Detailed explanation in both the Heavenly Bodies and the Important Notes section.
You are likely using Engine versions 5.0.3 or below. You need to enable Enhanced Input which is disabled by default in Engine versions 5.0.3 and below. Refer to the Important Notes section.
You are likely using Engine versions 5.1.1 or above. The warning is a harmless message informing you that the level contains multiple directional lights and the Engine does not know which light to prioritize if you are using forward shading. You can remove the message by simply selecting one of the directional lights and setting its Forward Shading Priority value to something other than 0 so that it does not match the Forward Shading Priority value of the other directional light.FAQ
What is the quickest way for me to get started with Dark Skies Atmosphere?
Where are the overview and example maps located?
The asset is too large and I want to minimize the clutter, how do I keep the bare minimum and get rid of everything else?
The demo character does not move, what gives?
Why did the sky turn white/featureless?
Why do Heavenly Bodies not render in Editor when set to material based?
Why does my GPU memory keep filling up and the Engine crash?
Why do I get a Blueprint error on BP_PC_DemoGameplay?
Why do I get a "Multiple directional lights are competing..." warning in the Overview map?
Dark Skies Atmosphere Documentation
Expand each categories to read more.